The WebGLShader interface represents an OpenGL Shader Object. The underlying object is created as if by calling glCreateShader, attached to a Program
as if by calling glAttachShader and destroyed as if by calling glDeleteShader
View Supported Platform Table
|- BlackBerry PlayBook 2.0|
|- BlackBerry 10|
|- Ripple Emulator|
Configuration Document Settings
To use all of the API described for this object, you must ensure the following settings are in your configuration document:
This API does not require a <feature> element to be declared in the configuration document of your BlackBerry WebWorks Application.
|Permission Elements (PlayBook and BlackBerry 10+)
This API does not require a <permission> element to be declared in the configuration document of your BlackBerry WebWorks Application.
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2.4.0 on Mon Feb 11 2013 14:51:32 GMT-0500 (EST)