Start a PCM playback channel running
#include <sys/asoundlib.h> int snd_pcm_playback_go ( snd_pcm_t *handle );
The snd_pcm_playback_go() function starts the playback channel running.
You should call this function only when the channel is in the SND_PCM_STATUS_READY state, and you should ensure that two or more audio fragments have been written into the audio interface before issuing the go command, to prevent the audio channel/stream from going into the UNDERRUN state.
Calling this function is required if you've set your channel's start state to SND_PCM_START_GO (see snd_pcm_plugin_params()). You can use this function to "kick start" early a playback channel that has a start state of SND_PCM_START_DATA or SND_PCM_START_FULL.
If the parameters are valid (i.e, the function returns zero), then the driver state is changed to SND_PCM_STATUS_RUNNING.
This function is safe to use with plugin-aware functions. This call is used identically to snd_pcm_plugin_params().
EOK on success, a negative errno upon failure. The errno values are available in the errno.h file.
- The state of handle is invalid or an invalid state change occurred. You can call snd_pcm_channel_status() to check if the state change was invalid.
- Indicates that there's insufficient data in the buffer to play. You should write more data to the buffer.
- Insufficient audio fragments have been written to the audio interface (when writing to the software mixer device).
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This function is not thread safe if handle (snd_pcm_t) is used across multiple threads.
Last modified: 2014-06-24