Tutorial: Write an application using OpenGL ES

This simple sample application uses a native window to create an EGL on-screen rendering surface. This surface is the target of the OpenGL ES 1.X rendering.

This sample application uses the components of a grey hourglass, a moving blue vertical bar, and a yellow background. It aims to demonstrate how to integrate the use of OpenGL ES 1.X and Screen in one application.

Screen showing the OpenGL Application.

You will learn to:

  • Establish a connection to and initialize the display
  • Choose an appropriate EGL configuration
  • Create an OpenGL ES rendering context
  • Create a native context
  • Create a native window
  • Set the appropriate properties for your native window
  • Create an EGL on-screen rendering surface
  • Create a main application loop to:
    • Process events in the native context
    • Render using OpenGL ES 1.X
  • Release resources

Last modified: 2014-09-30

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