Ingames

Quick Facts

  • Crystal Balls app has surpassed 1 million downloads; Crash Balls app 500,000 downloads
  • Supported by BlackBerry Developers Group in Argentina
  • Uses Java® to develop BlackBerry® smartphone apps and Adobe® Flash™ and ActionScript® 3.0 to develop BlackBerry® PlayBook™ tablet apps
  • Will employ BlackBerry® Messenger (BBM™)¬†SDK on upcoming game

BlackBerry Developer Success Story - Ingames

Simple but addictive has always been an important formula for successful games. So, it's no surprise that Ingames' Crystal Balls and Crash Balls have both become popular BlackBerry smartphone applications. Based on stacking and matching colored crystal balls, the apps are accessible to all age groups. The most popular Ingames app is Crystal Balls at more than one million downloads.


Mat Ini, the main developer at Ingames, spoke to us about the ease of developing for BlackBerry smartphones and the importance of the BlackBerry developer communities in his native country of Argentina.

View details in BlackBerry World

Q: What toolsets do you use when you program your apps?

Mat: I use Java® when I develop for BlackBerry smartphones, which is a very good platform for programming and very similar to ActionScript 3.0, which I'm very comfortable with. For my BlackBerry PlayBook tablet apps, I use both Adobe Flash and ActionScript 3 to develop with. Having the option to choose the programming toolset makes it so much easier.

Q: What types of features or APIs did the BlackBerry platform provide that you really appreciated?

Mat: I've easily integrated the Analytics Service API on my latest BlackBerry gaming application, Cube Match, and I plan to use it for Crash Balls and Crystal Balls soon. It's very useful because Cube Match has a number of game modes, and the API allows me to track which mode users play most, if a level is too difficult for users to complete, and how much time they spend playing the game in general. Looking forward, I'm really excited to implement the BBM SDK for my fourth game, Egyptian Jewels. With this SDK in place, users themselves will be able to recommend the game to their friends, which is obviously crucial in order to increase the number of downloads.

Q: Tell us about the support you've received from the BlackBerry community in Argentina.

Mat: I've had the opportunity to participate in the BlackBerry Developers Group Argentina, which was founded by a BlackBerry partner a year and a half ago. The idea behind it was to gather independent developers and update them on everything related to the BlackBerry platform. They gave me a big hand when I started developing BlackBerry apps, and it has become a true community.

Q: Has the BlackBerry Developers Group Argentina been able to help you with specific questions you've had?

Mat: Absolutely. It's great because we meet once a month in person but also have frequent email contact and a forum. I remember having problems with my signing keys and I urgently needed the key to upload Crystal Balls to BlackBerry World. I contacted the group and Research In Motion® and I was able to solve the problem very quickly.

Q: Describe your experience on the BlackBerry World.

Mat: Being on BlackBerry World makes it much easier for people to find your game. They don't have to wade through a seemingly never-ending list of applications. Also, both Crystal Balls and Crash Balls have been featured on the BlackBerry World Carousel more than once, which is hugely important for a developer. Each time they're featured, downloads increased by between 20-25 times.






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