SC_LocalAchievementsController_Synchronize()

Synchronizes the local achievements database with the Scoreloop server.

Synopsis:

#include <scoreloop/sc_local_achievements_controller.h>
 
SC_Error_t SC_LocalAchievementsController_Synchronize(SC_LocalAchievementsController_h self)

Arguments:

self

SC_LocalAchievementsController instance handle

Library:

libscoreloopcore

Description:

This method synchronizes information about achievements that is stored locally on the device with the Scoreloop server. This method should be called if:
  • the local database has never been synchronized with the Scoreloop server (i.e. on first application launch), or
  • an award has been unlocked since the last synchronization call.

Use SC_LocalAchievementsController_ShouldSynchronize() to check when this method should be called.

Note that this is an asynchronous call and a callback will be triggered.

Returns:

SC_Error_t A return code (A value of SC_OK indicates success, any other value indicates an error. For more error codes see here).

Last modified: 2013-12-23

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