Continue processing of Scoreloop code when using SC_RUN_LOOP_TYPE_BPS.
int SC_HandleBPSEvent(SC_InitData_t *initData, bps_event_t *event)
A pointer to the init data
The BPS event to handle
You have to call this method at the beginning of your BPS event loop, so that Scoreloop can continue its processing of asynchronous message receives from the servers. Your event loop should look like this:
BPS_SUCCESS if it was a Scoreloop event, BPS_FAILURE otherwise
Last modified: 2013-12-23