Get SC_Game object instance associated with the client.
SC_Game_h SC_Client_GetGame(SC_Client_h self)
An opaque handle for the current client instance.
This method provides access to the current game instance. There will be only one SC_Game instance throughout the SC_Client lifecycle.
SC_Game_h An opaque handle for the current game instance. There is no need to retain the handle returned.
Last modified: 2013-12-23