Instances of the SC_Client set up the underlying infrastructure necessary for using Scoreloop in a game.

The first step to integrating Scoreloop is to create a SC_Client. Typically only a single instance of SC_Client should be created, which should persist for the entire lifetime of the game.

Developers must register their games on in order to obtain an identifier and secret for the game application. In addition to the game identifier and secret, you also obtain the game-specific currency code on registering your game. The game-specific currency code (and the game-id and secret) are required as part of the initialization of SC_Client.

SC_Client is also used to create instances of model objects like:

Last modified: 2014-05-14

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