Screen Graphics Subsystem
The Screen Graphics Subsystem is a compositing windowing system that can composite graphics from several different rendering technologies.
Screen enables developers to create separate windows for the output of each rendering technology (for example, OpenGL ES). Each window can be transformed (for example, through scaling, translation, rotation, alpha blending, or other operations) to build the final scene for display.
The Screen Graphics Subsystem Developer's Guide is intended for application developers. This table may help you find what you need in this guide:
Last modified: 2015-05-21