Using EGL to connect a native window and OpenGL ES
EGL provides an interface between OpenGL ES, a rendering API available to us, and the Screen API, which is our native windowing system. Generally, you establish contexts between the two APIs, then create surfaces to render to. BlackBerry 10 OS and the BlackBerry PlayBook OS both support EGL 1.4. This section describes some of the basics of how to use EGL to connect a native window with OpenGL ES. We will describe how to set up EGL and close the EGL resources, as well as how to use EGL surfaces, contexts, and configurations.
Last modified: 2013-12-21