Screen Graphics Subsystem
Screen Graphics Subsystem is a compositing windowing system that can composite graphics from several different rendering technologies.
Screen enables developers to create separate windows for the output of each rendering technology (e.g., OpenGL ES) so that each window can be transformed (e.g., scaling, translation, rotation, alpha blending, etc.) to build the final scene for display.
The Screen Graphics Subsystem Developer's Guide is intended for application developers. This table may help you find what you need in this guide:
Last modified: 2013-12-21