Screen screenshots are pixels read from a source and then copied into a buffer. You can then manipulate the buffer as required; it can be simply written to a file or used in other windows or displays.
The Screen API reads pixels from the source and copies them into a provided buffer to capture the screenshot. The buffer can be either a pixmap or a window buffer, but must have the usage flag of type SCREEN_USAGE_NATIVE set. The choice of whether to use a pixmap buffer or a window buffer depends on the application of the screenshot after it is taken. For example, you may choose to use a pixmap buffer for your screenshot if you need to capture an image to be used in a different window or on a different display.
The screen_read_window() function captures a screenshot of the window. There are no contraints on the context for this function call, but you must have used either the screen_create_window() function or the screen_create_window_type() function to create the window that's the target of this screenshot. When capturing screenshots of multiple unrelated windows, you will need to make a screen_read_window() function call per window.
This sample application uses the components of a grey hourglass, a moving blue vertical bar, and a yellow background. It aims to demonstrate how to capture a screenshot using the Screen API.
You will learn to:
- Create a pixmap and buffer to store your screenshot
- Retrieve appropriate pixmap properties to prepare for screenshot
- Take your screenshot
- Write your screenshot to a bitmap file
Last modified: 2014-09-30