Tutorial: Create a basic 2-D application

In this tutorial, we'll explore the OpenGL ES 1.1 project template that demonstrates how to set up the BlackBerry Platform Services library, the screen.h library, and EGL to display a rotating, 2-D, colored square on a white background.

Device image showing the 2-D sample app.

You will learn to:

  • Set up the BlackBerry Platform Services library
  • Create a screen context
  • Initialize EGL for 2-D rendering
  • Clean up graphics

Last modified: 2013-12-21

Got questions about leaving a comment? Get answers from our Disqus FAQ.

comments powered by Disqus