Tutorial: Create your first core app

Now that you've set up your environment, let's build an app together. In this tutorial, we show you how to create a rotating, multicolored cube using OpenGL ES 2.0.

We discuss several concepts, such as defining the geometry of the cube, initializing the model, and adjusting the model per frame, and show you how to implement these concepts in main().

You will learn to:

  • Create and configure your project
  • Create and color your cube
  • Draw the cube with OpenGL ES 2.0

Device image showing the finished 3-D app.

Last modified: 2014-05-14



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