When you start the Momentics IDE for BlackBerry for the first time, the Workspace Launcher dialog box prompts you for a location to store your workspace. All of your projects are stored in this folder.
After you create or import a Cascades project, you are prompted to open the project in the QML Editing perspective. The QML Editing perspective contains a number of views designed to assist with QML development, such as the Components view and the QML Properties view.
For more information about the views that you can use in the Momentics IDE, see The QML Editing perspective.
Create a project
The first step in developing an app is creating a project for all of your source code and assets. To create a Cascades project, you can use the New BlackBerry Project wizard. The wizard has four tabs that you need to complete: Project Type, Templates, Basic Settings, and API Level.
To start the wizard, click File > New > BlackBerry Project.
The Project Type tab allows you to select whether you want to create an app (Cascades or Core Native), a library (Cascades, Static, or Shared) or a Native extension (Adobe AIR or BlackBerry WebWorks).
To continue, make sure that Application is selected, click Cascades, and then click Next.
The Templates tab provides project templates that you can use to create your project. Each template is a unique starting point that you can use for building your app. You should take some time to explore the different layouts and navigation models, to see what kind of UI works best for your app.
To continue, select a template from the list and click Next.
The Basic Settings tab allows you to provide a name and location for your project, and to add the project to an existing working set if required.
To continue, provide a name for your project in the Project Name field and click Next.
The API Level tab allows you to select the API level that you want to build your application with. Each API level corresponds to a version of the BlackBerry 10 OS (for example, 10.0, 10.1, 10.2, and 10.3) and supports a specific set of devices. For more information about API levels, see API levels.
To continue, select the API level that you want your application to support and click Finish. Your app appears in the Launch configuration drop-down list and builds. You can see the results of the build in the Console view.
An API level determines which APIs are available for you to use in your app. The API level corresponds to a version of the BlackBerry 10 OS (for example, 10.0, 10.1, and 10.2). When you create a project for your app and select an API level, you are choosing the version of the BlackBerry 10 OS that your app is compatible with.
The API level is backward compatible. Higher API levels include all the APIs from lower API levels. APIs are deprecated, but are not removed, to ensure that existing apps can continue to use them.
You can select Use Global as your API level to use the global API level that applies to all of your projects or you can specify an API level for each project you create. By default, new projects use the global API level. If you update the global API level, the API level of your project changes automatically.
API levels and supported devices
Each API level supports particular devices. When you select an API level, you see a list of devices that the API level is supported on. The API level of your app must correspond to the API level of the device that you want to run your app on.
Apps that are developed with a lower API level are supported on existing devices, and can reach a broader market. However, apps that are developed with a higher API level can take advantage of a richer set of APIs and features.
If your app uses APIs that were introduced in a higher API level, you can't install the app on a device with a lower API level. However, you can run an app with a lower API level on a device with a higher API level, because API levels are backward compatible.
Change the API level
In the Momentics IDE for BlackBerry, you can change the global API level and the API level for a specific project at any time.
To change the global API level:
- In Windows and Linux, on the Window menu, click Preferences. In Mac OS, on the Momentics menu, click Preferences.
- Expand BlackBerry and click API Level.
- Select the API level to use for all projects that have the Use Global option set.
To change the API level of an existing project:
- Select your project in the Project Explorer.
- Right-click the project and click Properties.
- Click BlackBerry API Level and select the API level that your project supports from the drop-down list.
- Click Apply and click OK.
When you set the API level for your project, it updates the platform version number that is used when you package your application. You can set the platform version explicitly in the bar-descriptor.xml file.
To set the platform version in the bar-descriptor.xml file:
- In the Project Explorer, expand your project, and then open the bar-descriptor.xml file.
- On the General tab, expand the API Level section, and then click Explicitly set the platform version.
- In the Platform version field, type the version of the BlackBerry 10 OS that you want to use. You must have an installed API level that targets the specified platform version.
- Save your changes.
Download and install an API level
You can download and install a new API level from the Help menu. After you download a new API level, you can use it with any project.
- On the Help menu, click Update API Levels.
- In the API Levels dialog box, select the tab for the type of API level that you want to install (Gold or Beta).
- Click Install for the API level that you want to install.
- When the API level finishes installing, click OK.
You can also install a Custom API level by selecting the Custom tab in the API Levels dialog box and clicking Add New Custom SDK. You can specify a path to an SDK platform and uniquely name an SDK when you create a custom API level.
Import an existing project
Sample apps and tutorial code are packaged as projects that are compatible with the Momentics IDE for BlackBerry. You can import Cascades sample apps directly from the IDE.
To import a sample app from the Welcome page:
- On the Welcome page, click Sample apps.
- Click a sample app to read more about it.
- Click Download and import on the sample of your choice. The project folder for the sample is added to the Project Explorer view and a launch configuration is created for this project.
You can also import existing project files from the File menu:
- On the File menu, click Import.
- Expand General and select Existing Projects into Workspace. Click Next.
- Select the Select root directory option and click Browse.
- Browse to the location of the project or projects that you want to import, and click OK.
- In the Projects section, select the project or projects that you want to import, and click Finish. You can see the imported project or projects in the Project Explorer view, and you can explore the source code.
For more information about importing projects, see Import and export projects.
Explore project files
Every project that you create or import into the Momentics IDE contains the following files and folders:
- src: This folder contains the C++ source and header files for your app.
- arm: This folder contains binaries used for running the app on a device.
- assets: This folder contains the assets for your app, including images, sounds, video, and QML files.
- translations: This folder contains translation files containing localized text that the app uses to support different locales.
- x86: This folder contains binaries used for running the app on the simulator.
- bar-descriptor.xml: This file contains all the configuration settings that your app requires. For more details about various configuration settings, see The bar-descriptor.xml file.
- config.pri: This autogenerated file contains build instructions for precompiled headers.
- Makefile: This file contains build settings for your app. When you use the Momentics IDE to build and package your app, you don't typically have to modify any of these instructions. For more information, see Set makefile security settings.
- precompiled.h: This file contains a list of headers that you want your app to precompile.
- .pro: This file contains project settings for your app. It also lists the libraries that your app links against. For more information about linking to libraries, see Link against libraries.
Create a library
You might want to create a library of reusable code that you can share with multiple projects. You can create a library and add it to your project so that it's included in your finished app when you build it. There are three types of shared libraries: Cascades, Static, and Shared. You can create a static or shared library to reuse C++ or C code. A shared library is bundled with your app and dynamically linked by your app when it starts. A static library is included in your .pro file and linked when you build a release version of your app.
You can create a Cascades library to reuse Qt app logic or custom QML components. For more information, see Create a library.
Last modified: 2014-09-30