Checks if the event is Scoreloop related event.
SC_Bool_t SCUI_Client_HandleEvent(SCUI_Client_h self, bps_event_t *event)
An opaque handle for the current SCUI_client instance.
The BPS event to handle
This method checks for Scoreloop related events from all the BPS events. Call this method in the main loop and pass the bps_events to the handler. Your event loop could look similar to the following:
bps_event_t *event; // get an event bps_get_event(&event, -1); // blocking // pass events to SC_Client as before // (should already exists in your code, if not refer to Initialization section) SC_HandleBPSEvent(palInitData, event); // pass events to the SCUI_Client SCUI_Client_HandleEvent(uiClient, event);
SC_Bool_t SC_TRUE if it was a Scoreloop-related event, SC_FALSE otherwise