Functions in sc_user.hRelated linksSC_UserInstances of SC_User model the game user. Enumerations in sc_user.hTypedefs in sc_user.hSC_User_Retain()Increments the object's reference count. SC_User_Release()Decrements the object's reference count, and deletes the object if the counter reaches 0. SC_User_GetHandle()Returns a handle to the user object. SC_User_GetLogin()Returns the user's login. SC_User_SetLogin()Sets the user's login. SC_User_SetEmail()Sets the user's email address. SC_User_GetEmail()Returns the user's email address. SC_User_GetGamesCount()Returns the number of Scoreloop-enabled games that the user has played. SC_User_GetGlobalAchievementsCount()Returns the number of achievements of the user across all games that they have played until now. SC_User_GetBuddiesCount()Returns the number of buddies the user has. SC_User_GetImageUrl()Returns the URL of the user's image. SC_User_GetImageSource()Returns the source of the image URL. SC_User_SetImageFromExternalService()Sets the user's image from an external source. SC_User_SetImageFromData()Sets the user's image. SC_User_ResetImage()Removes the user's image. SC_User_SetNationality()Sets the user's nationality. SC_User_GetNationality()Returns the user's nationality. SC_User_GetContext()An accessor method that returns the game-specific context associated with user. SC_User_SetContext()Sets the context for the user. SC_User_IsChallengable()Examines the state of the user to see if they can be challenged or not. SC_User_GetOutdatedContext()Returns the context sent to the server. SC_User_Equals()Compares two user objects. SC_User_GetState()Examines the state of the user. SC_User_IsFavoriteGame()Examines the state of the user and checks if specified game belongs to favorite ones.