SC_Client_GetSession()
Get SC_Session object instance associated with the client.
Synopsis:
#include <scoreloop/sc_client.h>
SC_Session_h SC_Client_GetSession(SC_Client_h self)
Arguments:
- self
-
An opaque handle for the current client instance.
Library:
libscoreloopcoreDescription:
This method provides access to the current Scoreloop session. There is only one SC_Session instance throughout the SC_Client lifecycle.
Returns:
SC_Session_h An opaque handle for the current session instance. There is no need to retain the handle returned.