SC_Client_GetGame()
Get SC_Game object instance associated with the client.
Synopsis:
#include <scoreloop/sc_client.h>
SC_Game_h SC_Client_GetGame(SC_Client_h self)
Arguments:
- self
-
An opaque handle for the current client instance.
Library:
libscoreloopcoreDescription:
This method provides access to the current game instance. There will be only one SC_Game instance throughout the SC_Client lifecycle.
Returns:
SC_Game_h An opaque handle for the current game instance. There is no need to retain the handle returned.