This method requests all challenges which may be played by the current session user.
SC_Error_t SC_ChallengesController_LoadOpenChallenges(SC_ChallengesController_h self)
SC_ChallengesController instance handle
If any direct challenges exist for the user, these will be requested first. If no direct challenges exist, then all open challenges will be requested instead.
Note that this is an asynchronous call and a callback will be triggered, after which you may access the retrieved/loaded challenges using SC_ChallengesController_GetChallenges().
SC_Error_t A return code (A value of SC_OK indicates success, any other value indicates an error).