WebGLShader

The WebGLShader interface represents an OpenGL Shader Object. The underlying object is created as if by calling glCreateShader, attached to a Program as if by calling glAttachShader and destroyed as if by calling glDeleteShader


Supported Platform(s)

- BlackBerry PlayBook 2.0
- BlackBerry 10
- Ripple Emulator
View Supported Platform Table
APIBB5.0BB6.0BB7.0PB1.0PB2.0BB10Ripple

Configuration Document Settings

To use all of the API described for this object, you must ensure the following settings are in your configuration document:

This API does not require a <feature> element to be declared in the configuration document of your BlackBerry WebWorks Application.

Permission Elements (PlayBook and BlackBerry 10+)
This API does not require a <permission> element to be declared in the configuration document of your BlackBerry WebWorks Application.
Documentation generated by JsDoc Toolkit 2.4.0 on Mon Feb 11 2013 14:51:32 GMT-0500 (EST)