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Simulating device movement

You can simulate the position of the device in space by entering the degree of orientation around each axis by adjusting the roll, pitch, and yaw. Roll represents the position of the device relative to the z axis (perpendicular to the screen), pitch represents the position of the device relative to the x axis, and yaw represents the position of the device relative to the y axis. By default, the simulator displays the device oriented face up as if it is lying flat on a table, with the screen upward and the bottom edge facing downward.

The simulator smoothly transitions from the current position of the device to the new position to emulate real-world conditions.

To set orientation:

  1. In the controller, click Orientation.
  2. In the Roll, Pitch, and Yaw fields, enter the degree of orientation around each axis. Press the Enter.

 

Screen showing simulator's device orientation controls.

Tilt the device

You can simulate holding a physical device by its sides and tilting it. This is useful for testing games that require fine control of a rotation. A black circle represents the top of a joystick sticking out of the middle of the device screen. Moving the joystick upwards tilts the top edge of the device backwards and the bottom edge forwards.

  1. In the controller, click Orientation.
  2. Click and drag the black circle to tilt the simulator.

Rotate the device

You can simulate rotating an upright device front to back, left to right, or side to side, by clicking Orientation. To rotate the device, click Orientation and drag or click the simulator image. You can also drag or click the blue circle, use the joystick, or manually type in the coordinates you would like to use.



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